![]() Regarding its actual range: the wiki says 275 meters while some other source says 350. You might be forced to be a bit closer for tougher enemies but that's it. I'd say, even if they took the easiest route (never happens, right?) and gave the Fluctus damage fall-off (due to that subtle dialogue about Exalted Blade in here :D), it would most likely change nothing either. ![]() If you reduced the punch through to, say, 50 or 25 meters, I doubt it would really change anything in regard of the main issue at hand: it clears massive amounts of enemies because of its AoE while most other Arch-weapons just make a bit of single target *pew pew* <.< And some even get that sweet, sweet screenshake in all directions on top of doing nothing (in comparison), looking at you, Dual Decurion. ![]() Advantages: High Slash damage effective against health. Characteristics This weapon deals primarily Slash damage. Complete the cinematic Quest, meet characters new and old, claim powerful upgrades and ultimately wrest control of Duviri from the. The Fluctus is an Arch-gun that fires large waves of energy with high punch through, making it excellent at field clearing. Play as an outlaw known as the Drifter as you fight for a way to break free from Duviri’s endless daily cycle of death and rebirth. Veilbreaker has also buffed weapons.Fluctus, the weakest, but also most unique Archgun.Do you know what Fluctus can do on Steel Path nowToday we will take a. The proposed 1.x meters are basically zero due to Archwing's scaling. TennoCon 2022 The Duviri Paradox Full 20-Minute Gameplay Demo. The thing is, while it definitely is ridiculous in its current form (due to other weapons' underperformance), reducing it too much could make it quite tedious to use in all those Corpus environments (aside from destroying the weapon's 'unique' identity in the process).
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